![]() Instead, send your recruits to the guerrilla facility to spec them into something useful first. They should be risking their necks to help your other soldiers. At worst, use them to go first, with a grenade and a medkit. They will have an easier time killing you by accident than hitting the enemy. Try not to bring fresh recruits to the missions if it isn't absolutely necessary. Research laser weapons as fast as you can Try to kill the enemy group you just uncovered before moving to other areas of the map, and risking to uncover more enemies (they usually get a free turn after being uncovered) It will get more difficult, but they are already mopping the floor with you, and the experience of building a guerrilla feels better.Īlways use full cover, except you absolutely must using medium cover CONCEALED OVERWATCH is pretty good, because it doesn't suffer any aim penalties.įor me the tip is, if you get bored of failing in vanilla, use Long War 2 mod that overhauls the game, and makes it better as a guerrilla simulator. Don't use it unless there's no active enemies on screen. Offense is 10x more valuable than defense Most bad situations are a result of untimely or multiple pod reveals. The most vital skill that's not mentioned in the tutorial is how to reveal the fog of war. Doesn't matter how many enemies are on the field, you take out the lancers first. Stun lancers are your number 1 priority in EVERY fight. To avoid getting grenaded, make sure your troops keep a social distance of 4-6 squares depending on the enemies on the field. They become available after a certain autopsy. Shotguns are better in almost every situation, even if they're less flashy. Sectoids, for whatever reason, take +3 damage from melee attacks. ![]() The 2nd highest currency are free actions, no matter how niche. Guaranteed damage, no matter how small, is the HIGHEST currency in the game. Grenadiers are your best friends in the early game but rangers are veritable death gods in the late game. Guaranteed damage and free actions/action economy should determine what skills you take for the most part. Autopsies become instant if you gather enough corpses. Try to be in contact with three regions at all times, dark events can be countered but your ability to choose which to counter is restricted if you have less than three regions.Īrmor and weapons should probably be your research focus. There may be drawbacks to failure but rarely will they outweigh the loss of a good soldier. You aren’t expected to win every mission, let alone flawlessly and sometime it may be better to cut and run rather than commit to a losing battle. The game will try to rush you to complete objectives, don’t let it, wait until you feel prepared. You don’t need to worry about avatar project progress until it’s in countdown. ![]() If you don’t I’m not really sure, proving ground or maybe the advance warfare center. If you have WotC you’re going to want a resistance ring. After that necessity will dictate what you build for a bit. What’s next will depend on whether or not you have WotC, which is great and expands the game in a bunch of ways.
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